While ReadyOS Apps are ReadyOS, many can be modified be be standalone C64 Apps, such as StandAlone ReadyTasks , We also want to support the wider commodore 64 Ecosystem, so will port some Apps to C64OS , and GEOS. Additionally within ReadyOS we want to make some variants in other languages/buildchains other than CC65/CA65 including Oscar64, KickAssembler, Prog8, and our own ZIg inspired ZAG64, working out the right pattern in each for the Micro-modules, common functionality like REU+CLIPBOARD , and even overlays and “DLLS”

SIDETRIS FOR C64OS

The first Port is the game SideTris to C64OS

The zip contains a D64 with the C64OS CAR installer archive, the CAR archive itself, the contents of it, and the source code (Assembler + Inc for CA65) but doesn’t have the full build chain tooling/make etc.

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Why C64OS first? Because it’s reactive eventloop and UI control based system is quite different than ReadyOS , and comparison really helps one’s understanding to aid navigating design & implementation tradeoffs, and to honor **Gregorio Naçu’s** decade plus labor of love building C64OS and the amazing contribution to the community he has provided in producing details documentation about programming the Commodore 64.

</aside>

c64ossidetris_block_by_block.mp4

DOWNLOAD AND INSTALL

Download the following Zip which has a D64 with a C64OS CAR installer Archive. there is a readme with instructions.

sidetrisc64os_v0-1.zip

Future Ports